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Menampilkan postingan dengan label godot

Don't miss Sealed Bite, the Game Off 2019 winner!

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You might remember end of last year's Game Off game jam sponsored by Github. The winners have been annouced a while ago, and while again quite a few submissions were using closed source game engines, the overall winner isn't. So make sure you don't miss Sealed Bite , a fun little/short jump and run: Obvious inspiration comes from the very popular Celeste game . You can find the source code here , and not all that surprising it utilizes everyone's favorite Godot Engine :) Sadly the graphic assets are quite a bit less free (CC-by-NC-ND). Let us know if you enjoyed this gem of a game on our forums!

SuperStarfighter, a local multiplayer game made with Godot

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Looks like FOSS game development with Godot is a breeze :) SuperStarfighter is a fast-paced local party game for up to 4 players. Outmaneuver and shoot your opponents in a 2d top-down arena, and become an intergalactic champion! Get it on Itch.io or find the source code here . Hat-tip to GoL . For commenting please visit our forums.

Godot Engine 3.1 Looks Amazing

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Godot 3.1 is not yet stable but a demo made for it looks like the engine could actually visually compete with Unity and Unreal. https://www.youtube.com/watch?v=fNeTHHTDYso The demo is available at GitHub , requires using an unstable build (unless you're building yourself) and the use of `git lfs clone https://github.com/godotengine/tps-demo.git`. Thanks to its Patreon project , Godot Engine makes about $8000 per month (nearly $96,000 per year - of course there are Patreon fees but there might be nonpublic donations/support as well), which allows it to be much more than a passion project. Godot is being legally represented by  Software Freedom Conservancy  (I recommend this fantastic podcast about it). One thing that bugs me about Godot right now is their download page: Specifically this: Put yourself into the shoes of somebody new to Godot. They want to download the engine of course. Let's assume they know the difference between 32 and 64 bit but how are they supposed to mak...

DevCorner: Exciting news from the Godot Engine project

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The Godot Engine ("the open-source answer to Unity3D") continues to make exciting progress with the recent stable release of version 2.1 . Besides lots of small usability improvements to the GUI, the main new feature is a asset sharing store build right into the editor: This should hopefully result in a lot of extremely easy to use assets, and I am looking forward to seeing a lot high quality assets from OpenGameArt.org transferred into it ;) In related news, it was recently announced that there is work going on to allow C# (a extremely popular game scripting language also used in Unity3D) scripting in Godot besides the current Python based custom language. So this should lower the entry barrier for indie developers significantly, and maybe we will even see a conversion utility for open-sourcing simple Unity3D games? Furthermore they are also working on a visual scripting system akin to Unreal's Blueprint or what you can use in the Blender Game Engine. Yeah, visual pro...

DevCorner: Atomic Game Engine MIT (Urho3D fork) and Godot 2.0

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First off (and you probably read it elsewhere before): The awesome Godot game engine got a really awesome 2.0 release a few weeks ago. It also got independent of it's original developers (who stay active in development), and the first larger commercial game with it was released on Steam just a few days ago. Fresh of the press is a FOSS release of an pretty awesome competitor though: The Atomic Game Engine was just released fully under the MIT license ! Its render engine is a fork of the pretty nice Urho3D renderer, but it includes an cross-platform integrated development environment similar to Godot: Looks nice, but where is the Linux binary release? :( Dive into the source code here . Similar to Godot it features some neat platform support: Linux, Android, WebGL, Windows, iOS and OSX (resorted for significance ;) ); but unlike it you have much more and more common scripting languages at your disposal: JavaScript, TypeScript, C++, and C# scripting in the works. Especially the l...

DevCorner: GameDevelop goes open-source

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Thanks to GamingOnLinux for pointing out that this crossplattform *no-programming* 2D game development suite has gone fully FOSS. It can export games to HTML5 and native code (x86 Linux and Windows). Read the original announcement here . The github repository is here . License infos: The IDE (in the IDE folder) is licensed with GPL v3.  The Core library, the native and HTML5 platforms (respectively Core, GDCpp and GDJS folders) are LGPL v3.  Extensions (in the Extensions folder) are using zlib/libpng license.  The name, Game Develop, and its logo are the exclusive property of Florian Rival. Here is a small video to get you started: & you can find some example games here . ---- By the way: I also recommend to have another look at the Godot engine which has had many improvements since it became open-source a few months ago.