Postingan

Menampilkan postingan dengan label irrlamb

3 Super Monkey Ball Alternatives - Open Sphere Rolling Games

Gambar
Marbles have fascinated the population of the blue marble for centuries. Today, we take a look at three digital variants that are open source and playable cross-platform. Veraball The newest addition to the group of open source ball-rolling games is minimal and was made using the Godot engine. Rock and jazz music accompanies your through the only two levels so far. None of them are super hard, making Veraball the most beginner-friendly game of the bunch. Veraball gameplay Windows (both portable and installer) and Linux releases are available but since Godot Engine runs on Mac OS X, you can play it on that platform as well using the source. irrlamb A magical engine powers the blue sphere from the inside, allowing it to roll and jump without reasonable explanation. Its goal is to touch other glass balls filled with yellow light by balancing towards them. You steer the blue sphere. But to what end? Deliver the coup de grâce to failed experiments? Free trapped spirits? Harvest sle...

Stunt Rally 2.6 and Irrlamb 0.2

Gambar
Stunt Rally 2.6 has been released , with new features including pacenotes (i.e. corner speed/severity hints) and a rewritten sound system with reverberation ( changelog ). Stunt Rally is a sandbox racing game with a huge number of tracks (172 in 2.6) and lots of cars. It was originally forked from VDrift and features Ogre3D as a graphics engine instead of the custom (and less sophisticated) graphics engine in VDrift. A video is worth a thousand pictures and a picture a thousand words so, instead of me writing a million of those, I invite you to check out the gameplay in the video that accompanied the release: Also recently updated is Irrlamb . Those with incredibly good memories will recall this physics-based game originally appearing many years ago. I originally wrote about Irrlamb over 8 years ago on Free Gamer, and the previous release (0.1.1) is over 5 years old if I'm not mistaken (it is hard to check since things have moved on since then i.e. Google Code where its developm...