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Menampilkan postingan dengan label octaforge

Progress on Octaforge

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One of the newer engine/game projects I have been following closely is Octaforge . It is basically a fork of Tesseract , which in turn is an graphic improvement project by the makers of the well known Cube2 engine. The main difference with Octaforge is that aims to become a game SDK and platform for easy creation of mods; And one of its prime new features for this is full scriptability with Lua . Read about their progress on the latest beta here , which also includes this nice video showcasing the new player model and an test map:

DevCorner: Underapprechiated game engines

In my never ending search for a FOSS game engine that is usable for game modding with out having to reinvent the wheel (nor requiring to be a C++ code master) & having decent tools for content creation (because I am spoiled and think that is a minimum requirement for a game engine) I have become quite disillusioned lately. That is because *spoiler alert* sadly there is none so far... but a few are close luckily. The usual contenders for 3D action games are your mixed assortment of idTech based engines, most notably ioQuake3 . There are a few upcoming contenders like Unvanquished's Daemon engine (which is a mix of ET:Wolf, ioQuake3 and Xreal) and a yet to emerge idTech4 based champion (my uninformed guess is that it will be dhewm3 ). But all of them lack a decent game-play scripting function. On the other side of the idTech spectrum, there is the idTech1 based granddaddy DarkPlaces , which while having advanced to an quite impressive feature set, suffers a quite a bit from its...

Two times (0.)2.0

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(Yes, that is a rather thin common ground to combine these two news in one post ;) ). Anyways, today there is one for the "FreeGamers", aka those that are looking for more or less playable games: There is a new release (2.0) of StuntRally , and I guess I can quote Twain here too: The reports of my death have been greatly exaggerated! Because it looks like development was not only resumed after the earlier announcement of a project hold , but even increased in pace :) Anyways, here is a great video: And the other one is for "FreeGameDevs": And as they say: good things come to those that wait, and things are better late then never... so I am happy to also report about the Octaforge 0.2.0 beta1 release . This friendly fork of the Cube2 engine , brings an impressive list of new features on the table, and should once it becomes more "production ready" be a strong contender for the easiest to mod FPS engine out there!