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Wurmsyn - Retro Fantasy RTS

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Wurmsyn is fast-paced, tiny and has HUGE RPG-like scenarios. I don't quite understand how this game's pace is playable without exploiting things like turrets and how to play on a 1080p screen without touching it with your nose but I am impressed nonetheless. https://www.youtube.com/watch?v=gRhtbYjGkDQ I'd love some beginner entry levels but perhaps I'm just not the target audience. Wurmsyn is available on Steam  and uses the Workshop with 7 entries so far: Alternatively, you can download the game from https://github.com/Andrettin/Wyrmsun/releases - seems a bit confusing - you have to download the exe, the dll and extract the zip. run the exe in a command line to know how to use it (you have to use the -d parameter to show it where the data folder is (extracted zip)). Or build it yourself. One annoying thing about the engine is that it loads levels very slowly. I think this is because images are loaded separately rather than packages being used. Oh well. The project ha...

Godot Engine 3.1 Looks Amazing

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Godot 3.1 is not yet stable but a demo made for it looks like the engine could actually visually compete with Unity and Unreal. https://www.youtube.com/watch?v=fNeTHHTDYso The demo is available at GitHub , requires using an unstable build (unless you're building yourself) and the use of `git lfs clone https://github.com/godotengine/tps-demo.git`. Thanks to its Patreon project , Godot Engine makes about $8000 per month (nearly $96,000 per year - of course there are Patreon fees but there might be nonpublic donations/support as well), which allows it to be much more than a passion project. Godot is being legally represented by  Software Freedom Conservancy  (I recommend this fantastic podcast about it). One thing that bugs me about Godot right now is their download page: Specifically this: Put yourself into the shoes of somebody new to Godot. They want to download the engine of course. Let's assume they know the difference between 32 and 64 bit but how are they supposed to mak...

Sintel The Game has 3 playable Levels (Alpha 2)

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Sintel The Game Alpha 0.2 was released years ago but you might have missed it, just as have I. The three levels have the following features: 1. Snow landscape, puzzles, no fights, no ending (I think) 2. Desert landscape, no puzzles, 2 enemy types to fight, no ending (I think) 3. Village/port environment, one puzzle with one variation, 1 enemy type to fight (maybe more), has an ending, possibly has multiple endings (not tested). Gameplay Video As a game alpha, it is OK. As a alpha game made in Blender Game Engine (BGE), it is actually impressive: controls and window behavior feel OK, compared to smaller games I sometimes run into, which often seem to have resolution, mouse control/sensitivity or window manager related issues. And it looks nice. Download the Alpha (1GB) from  https://github.com/jonburesh/sintelgame/releases

Ancient Beast updated and the Deceiver

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Ancient Beast 0.3 is here ( blog post , forum announcement )! This gorgeously drawn game makes another step towards the vision of its developers. Heya! It’s been too long since the last release, about 3 years; long time indeed. We’ve finally repaired the prototype and added several new playable creatures, along with more features, goodies and bug fixes, not to mention that all the old units have been pretty much revamped. A ton of work, but it was totally worth it! Ancient Beast is a player vs player turn based strategy game played online where you command all manner of creatures (3D printed! Beware the power of playing God!) in a battle for supremacy amongst the ruins of the apocolypse. Or something like that. Sounds fun. :) Ancient Beast 0.3 Deceiver (formerly "The Yearning") has been rebranded in its latest update . GPL licensed code is available on github, and there's a steady history of updates going back 2 years, but the assets remain copyright of the developer. ...

Fully Open Source 3D Killer Rabbit | Lugaru HD 1.1

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Lugaru HD , aka OSS Lugaru, is now fully freely licensed. November 30th, 2016, the license was changed to state that all Wolfire assets are CC-BY-SA 3.0 licensed. Two weeks later, version 1.1 was released. My favorite change: modern screen resolutions (e.g. 1080p) are now supported! 1.1 Highlights - Multiple campaigns support, making it easier to install and play mods! - These Lugaru mods are included by default as alternative to the Turner official campaign: -- Temple, by Silb -- Empire, by Jendraz -- The Seven Tasks, by Philtron R. (albeit with some engine-related issues) - All assets (animations, textures, models, maps, sounds, etc.) of Lugaru HD by Wolfire are under a free and open source license (CC-BY-SA 3.0)! - Window and input management ported from SDL 1.2 to SDL 2.0, improving the support for modern screen resolutions and fullscreen mode, as well as better input handling. The bunny melee fighting game is hard to learn but once you figure out the controls, you can sear t...

Hexoshi - inspired by Metroid

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Hexoshi ( forum thread ) is a libre game generally inspired by the Metroid series, notably the older versions. It is seeking funding using CrowdSupply for a budget of at least $1100 to achieve "Milestone 1" which involves fleshing out the first world of the game, including new enemies, player abilities, and 30-40 rooms, and the graphics for it all (which seems to be the bulk of the funding requirement). It already looks quite well done, even though it is in the early stages of development. Smooth animations, accurate and responsive movement, and fun music all make it quite a compelling game and something the FOSS game scene doesn't really have. Hexoshi is developed by Julie Merchant, aka onpon4 on the FreeGameDev forums. It is written in Python and SGE . Julie/onpon4 also developed ReTux ( forum thread ) - a project that received less credit than it deserved, likely because it looked so similar to SuperTux due to re-using graphics from the classic FOSS platformer. In m...

Warsow down, FOSS Sauerbraten fork and maybe an unkown project?

Assorted news from the vast realm of open-source FPS games: Sadly Warsow , despite recentish good news of open asset re-licensing, seems to have come to an end, with the lead engine developer stepping down and general chaos in its wake. Initially I thought it would sort itself out somehow, but after a few months things look still bad. And an forking attempt also seems to have fizzled. So, maybe YOUR chance to step up and take over a brand new fork? It includes nice relatively unknown game modes similar to Team Fortress and Counterstrike "bombing", so one could try to refocus and re-brand everything. Maybe old news, but it seems people finally got sick of the lack of development and restricting assets licenses of Sauerbraten , and decided to start a nice fork called Inexor. From the looks of it, engine development is quite active and new asset licensing should make the result fully FOSS. They even plan to back-port some nice stuff from Tesseract (sadly also very low prof...