FreeDink is older than some kids that downloaded open source games on their own by now. The two main cornerstones of the game are: low resolution, twisted humor. One really cool thing about FreeDink is that you can play it in a browser . Anyway, I worked on replacing some sounds years ago and just recently the same bug bit me again and I made replacements for all sounds that didn't have free versions of themselves yet. For creation, I remixed a *lot* of freesound.org sounds and uploaded all the remixes right back there . The attribution feature of Freesound is quite cool, especially if very different sounds are made (see screenshot above). However, I underestimated how much effort it takes to test them and to give some clarity to myself as well as share the process with the world, I made a video showing the steps taken for testing sounds: I could not have done it without the excellent documentation and progress report . I will continue testing and hopefully, soon all the audio wil...
You might remember end of last year's Game Off game jam sponsored by Github. The winners have been annouced a while ago, and while again quite a few submissions were using closed source game engines, the overall winner isn't. So make sure you don't miss Sealed Bite , a fun little/short jump and run: Obvious inspiration comes from the very popular Celeste game . You can find the source code here , and not all that surprising it utilizes everyone's favorite Godot Engine :) Sadly the graphic assets are quite a bit less free (CC-by-NC-ND). Let us know if you enjoyed this gem of a game on our forums!
There's a new big remake effort a-brewing in the Free Software world, this time for prominent shooter/RPG, System Shock . under the shape of project Citadel . According to project description, the goal is to recreate the original game using the widely known GPLed platform Darkplaces Engine , upgrading the game's graphics to full 3D but keeping game aesthetics close to the origianl game. Added modding capabilities and cooperative multiplayer will also be a part of the project. Details, however, are somewhat scarce, so far, as development is happening behind closed doors, and creator Josiah Jack just announced the existence of the project itself after months of programming in secret. While the code will certainly be all GPL or GPL-compatible due to Darkplaces licensing requirements, the game appears to rely on original proprietary assets, as well as using its own whose license nature is yet to be disclosed. With a release date planned for the the 23rd of December, System Shock...
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